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推薦 | 更新設(shè)計(jì):超級(jí)玩具——回到最初的未來(lái)
作者:VA藝術(shù)留學(xué)2020/08/18點(diǎn)擊:1079次
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如果說(shuō)我們的未來(lái)會(huì)像大部分科幻片所拍攝的那樣,到處充斥著灰蒙蒙的霧霾、同質(zhì)化的建筑、冷冰冰的代碼,相信大部分人都不會(huì)愿意前往 。因?yàn)樵谶@樣的未來(lái),我們勢(shì)必會(huì)變成城市流水線上的一個(gè)零件,卻與自己的內(nèi)心漸行漸遠(yuǎn)。那作為建筑師的我們,可以為未來(lái)做一些什么?
If our future will be full of gray smog, homogenized buildings, and cold codes like most of the science fiction films, I believe most of people will not be willing to go. Because we will inevitably become a part of the urban assembly line in such a future, and it is gradually away from our own heart. So what can we do for the future as architects?
作為建筑師我們應(yīng)該找回最初的那份真實(shí)和想象力,為未來(lái)做一點(diǎn)點(diǎn)改變。相信大家在小時(shí)候都會(huì)擁有幾件自己愛(ài)不釋手的玩具,可能是一組積木、一個(gè)變形金剛、一個(gè)氣球或者是一套五顏六色的橡皮泥。隨著年齡的增長(zhǎng)我們的玩具也在漸漸發(fā)生變化,他們可能變成了像跳房子、卡牌、狼人殺這樣的游戲或者是游樂(lè)場(chǎng)里的迷宮、過(guò)山車和海洋球樂(lè)園。雖然玩具的形式和大小在不斷的變化,但是玩具所帶給我們的快樂(lè)和幸福感卻始終沒(méi)有改變。所以我們希望能夠在玩具、游戲甚至游樂(lè)場(chǎng)中汲取靈感,讓我們?cè)O(shè)計(jì)的空間變成一個(gè)“超級(jí)玩具”。
As architects, we should recover the original truth and imagination to make a little change for the future. I believe that everyone will have a few toys that they can't put down when they are young, which may be a set of building blocks, a transformer, a balloon or a set of colorful plasticine. As time goes by, the toys accompany us are also changing, which may become games like hopscotch, cards, werewolf kills, or mazes, roller coasters and ocean ball parks in the playground. Although the form and size of the toys are constantly changing, the happiness that toys bring to us has never changed. Therefore, we hope to draw inspiration from toys, games and even playgrounds, so that our designed space becomes a "super toy".
“超級(jí)玩具”不是對(duì)于玩具的簡(jiǎn)單復(fù)制和放大,它是將玩具的背后邏輯進(jìn)行提取和應(yīng)用。我們認(rèn)為玩具的內(nèi)核與空間設(shè)計(jì)有很多相通的地方,它可以被歸納為3個(gè)方面。第一個(gè)是立體構(gòu)成。很多玩具在造型設(shè)計(jì)上可以被看做是縮小版的雕塑或者是建筑,精心設(shè)計(jì)過(guò)的玩具造型可能是我們最早認(rèn)識(shí)到立體構(gòu)成美感的媒介;第二個(gè)是故事情節(jié)。玩具的背后往往會(huì)像電影一樣有它自己的故事,這個(gè)可能是我們選擇一個(gè)玩具的理由之一。而當(dāng)我們?cè)诎淹嫱婢邥r(shí),又會(huì)假想和賦予玩具更多的情節(jié)。
當(dāng)我們?cè)谧隹臻g設(shè)計(jì)的時(shí)候也同樣會(huì)試圖通過(guò)動(dòng)線、視線、光影等手法來(lái)增加空間中的故事情節(jié);最后一個(gè)是互動(dòng)體驗(yàn)。觸碰一個(gè)按鈕彈射一輛賽車,扭動(dòng)幾個(gè)關(guān)節(jié)讓變形金剛完成變身,打開(kāi)一個(gè)開(kāi)關(guān)讓旋轉(zhuǎn)木馬開(kāi)始轉(zhuǎn)動(dòng)。這些或許是我們通過(guò)玩具最早接觸到的互動(dòng)體驗(yàn)。同樣的,在空間里我們也會(huì)將體塊的抽拉、旋轉(zhuǎn)、擠壓,又或者是燈光、聲音、氣味的觸發(fā)等互動(dòng)體驗(yàn)融入到設(shè)計(jì)之中。當(dāng)“超級(jí)玩具”的外形與內(nèi)核結(jié)合在一起變成空間時(shí),視覺(jué)上的美感和空間體驗(yàn)的趣味性就會(huì)放大。
"Super toy" is not a simple copy and enlargement of toys, it is to extract and apply the logic behind the toys. We think there are many similarities between the core of toys and space design, it can be summarized into three aspects. The first is a three-dimensional composition. Many toys can be seen as miniature sculptures or buildings in shape design. The well-designed toy modeling may be the medium that we earliest realize the three-dimensional beauty; The second is the storyline. Behind a toy often has its own story like a movie, which may be one of the reasons we choose a toy. When we are playing with toys, we will imagine and give them more plots.
When we are doing space design, we will also try to increase the storyline in the space through moving lines, sight lines, light and shadow, etc.; The last one is the interactive experience. Touching a button to launch a racing car, twisting a few joints to complete the transformation of transformers, and turning on a switch to rotate the carrousel, these may be the earliest interactive experiences we touch through a toy. Similarly, in the space, we will also integrate the pull, rotation, squeeze of the block, or the lights, sounds, smells and other interactive experiences into the design. When the shape of the "super toy" and the inner core are combined into a space, the visual beauty and the fun of the space experience will be magnified.
△ 不同風(fēng)格形態(tài)的“超級(jí)玩具”在空間中的應(yīng)用
The application of different styles
and forms of utoypia
我們認(rèn)為未來(lái)的空間不應(yīng)該是一塵不變的復(fù)制品,每一個(gè)空間都應(yīng)該具有自己所要表達(dá)的情感。而“超級(jí)玩具”正是這樣一個(gè)不受地域和時(shí)間限制的變體。在不同的環(huán)境、文化、歷史等因素的影響下,“超級(jí)玩具”的形態(tài)、顏色、材料會(huì)發(fā)生改變。它可以出現(xiàn)在城市,也可以隱藏在田間,它可以是一個(gè)藝術(shù)裝置,一個(gè)室內(nèi)場(chǎng)景,一個(gè)建筑個(gè)體;它也可以更換表皮變成不同風(fēng)格的“超級(jí)玩具”。
We believe that the future space should not be an immutable copy, and each space should have its own emotions, and the "super toy" is such a variant that is not limited by region and time. Under the influence of different environment, culture, history and other factors, the shape, color and material of "super toys" will change. It can appear in the city or be hidden in the field, it can be an art installation, an indoor scene, an architectural individual; It can also change the surface to become a "super toy" of different styles.
海洋球樂(lè)園
Ocean ball park
△ 海洋球樂(lè)園生成圖 Ocean Ball Park Diagram
2015年我們剛剛成立更新設(shè)計(jì)。當(dāng)時(shí)我們想用自己的辦公室做一個(gè)短租項(xiàng)目,所以我們需要吸引更多的人來(lái)到這里。怎么吸引呢?我們決定直接做一個(gè)海洋球樂(lè)園。我們還把海洋球設(shè)計(jì)成門票提前做了預(yù)售。結(jié)果預(yù)售很成功,所以我們沒(méi)花一分錢就把海洋球樂(lè)園實(shí)現(xiàn)了。整個(gè)工作室變成了白色的海洋。凝固的浪花模糊的倒映著一個(gè)個(gè)海洋球。樂(lè)園開(kāi)放期間每天都是爆滿的狀態(tài),而每一個(gè)來(lái)到這里的人都玩得很開(kāi)心。
In 2015, we just founded Update Studio. At that time, we wanted to use our own studio to make a short-term rental project, so we needed to attract more people to come here. So how? We decided to make an ocean ball park directly. We also designed the ocean balls as tickets for pre-sale in advance. As a result, the pre-sale was very successful, and we realized the ocean ball park without spending a penny. The entire studio became a white ocean. The frozen waves reflected the ocean balls vaguely. The park was full every day during the opening, and everyone who came here had a lot of fun.
△ 海洋球樂(lè)園實(shí)景圖 Photo of Ocean Ball Park
布料迷宮
Intertextile
△ 布料迷宮展生成圖 Intertextile Diagram
迷宮這個(gè)游戲相信大家都玩過(guò)。這次我們把迷宮的概念應(yīng)用到了一個(gè)展廳設(shè)計(jì)里。這是一個(gè)布料的展廳,所以我們將布料表面的肌理轉(zhuǎn)化為線條再將這些線條上升成不同高度的墻面,同時(shí)在每一塊墻面上附上不同顏色的布料。所以當(dāng)人們走進(jìn)這個(gè)空間時(shí)并不會(huì)覺(jué)得這是一個(gè)布料的展廳而更像是一個(gè)彩色的迷宮在這里走走停停,欣賞這些布料的同時(shí)也體驗(yàn)著迷宮所帶來(lái)的樂(lè)趣。
I believe everyone has played the maze game. This time, we applied the concept of maze to an exhibition hall design. This was design for intertextile, so we converted the texture of the textile into lines, and then raised these lines into walls of different heights, at the same time, attach different colors of textile to each wall. So when people walked in this space, they didn’t think it is an textile exhibition, but more like a colorful maze. When wandered there, they could appreciate these textiles and experience the fun of maze.
△ 布料迷宮展實(shí)景圖 Photo of Intertextile
MF涂料展廳
MF paint exhibition hall
△ MF涂料展廳生成圖 MF
paint exhibition hall Diagram
再來(lái)看看我們?cè)O(shè)計(jì)的涂料展為了吸引不同的人群我們把展廳劃分成了8個(gè)區(qū)域。同時(shí)我們往8個(gè)區(qū)域里置入了不同的玩具。為了增加一定的私密性我們把這8個(gè)區(qū)域做了不同高度的圍合。所以當(dāng)你從一個(gè)狹小的入口進(jìn)入這個(gè)展廳時(shí),你會(huì)被內(nèi)部不同的顏色所吸引。中間部分是他們的產(chǎn)品展示區(qū)和洽談區(qū),而每一個(gè)圍合空間內(nèi)都由不同顏色的涂料粉刷。不同的顏色吸引著不同的人群來(lái)到這里打卡拍照,同時(shí)也體驗(yàn)到了這些顏色豐富的涂料產(chǎn)品。
Let's take another look at the paint exhibition we designed. In order to attract different crowds, we divided the exhibition hall into 8 areas. At the same time, we put different toys into these 8 areas. In order to increase certain privacy, we enclosed these 8 areas at different heights. So when you enter this exhibition hall from a small entrance, you will be attracted by the different colors inside. The middle part is the product display area and the meeting area, and each enclosed space is painted with different colors. And different colors attract different people to come and take pictures, then they can also experience these colorful paint products.
△ 接待區(qū) Reception Area
△ 中心吧臺(tái) Center Bar
△ 舞房 Dancing Room
△ 直播間 Live Broadcasting Room
△ 瑜伽教室 Yoga Classroom
△ DJ房 DJ Studio
△ 設(shè)計(jì)師工作室 Designer Studio
△ 局部細(xì)節(jié)圖 Detail
皇派門窗展
Huangpai Door and Window Exhibition
△ 皇派門窗展生成圖
Huangpai Door and Window Exhibition Diagram
相信大家都玩過(guò)積木這個(gè)玩具。這次我們就用玩積木的方法設(shè)計(jì)了一個(gè)門窗展廳。我們首先將場(chǎng)地做了扭轉(zhuǎn),劃分出了四個(gè)外部開(kāi)放空間和內(nèi)部的觀展路線。我們把門窗產(chǎn)品變成了方塊積木插入到展廳里。同時(shí)我們又插入了另外三塊積木變成展廳內(nèi)部的照明設(shè)施。所以當(dāng)我們?cè)谕獠繒r(shí),展廳看起來(lái)就像是一堆穿插在一起的積木,而每一塊積木又與門窗產(chǎn)品相融合。當(dāng)我們進(jìn)入積木內(nèi)部時(shí),又能看到產(chǎn)品在場(chǎng)景里的應(yīng)用效果。漂浮在上空的積木解決了展廳的內(nèi)部照明。當(dāng)它們進(jìn)入洽談區(qū)時(shí),也塑造了洽談區(qū)內(nèi)部的空間形態(tài)。在這個(gè)展廳里,人們仿佛進(jìn)入了一個(gè)積木玩具的世界,同時(shí)也欣賞著空間里的每一件展品。
I believe everyone has played with the building block. This time we designed a door and window exhibition hall by playing with building blocks. We first reversed the site and divided four external open spaces and internal exhibition routes. We turned the door and window products into square blocks and inserted them into the exhibition hall. At the same time, we inserted another three blocks as lighting facilities inside the exhibition hall. So when we are outside, the exhibition hall looks like a pile of building blocks that interweaved together, and each block is integrated with the door and window products. And when we enter the building block, we can see the application effect of the product in the scene. The building blocks floating above also solve the interior lighting problem of the exhibition hall. When enter into the negotiation area, they also shape the internal space of the meeting area. In this exhibition hall, people seem to enter a world of building block toys, while also enjoying every exhibit in the space.
△ 外立面 Facade
△ 門窗打卡點(diǎn) Door and Window Check Point
△ 展廳內(nèi)部 Interior Space of Showroom
△ 洽談區(qū) Chat Area
海豚國(guó)際兒童之家
Dolphin International Children's Home
△ 海豚國(guó)際兒童之家生成圖
Dolphin International Children's Home Diagram
最后我們?cè)賮?lái)看一家書(shū)店。這家書(shū)店叫海豚,所以我們將海洋作為它的主題。在地面上我們用不同的藍(lán)色做出波紋的效果,同時(shí)在這個(gè)空間里放入了1個(gè)體驗(yàn)區(qū)和4個(gè)大玩具。這些玩具分別由浪花,貝殼,魚(yú)鱗和海底洞穴組成。所以當(dāng)小朋友們進(jìn)入體驗(yàn)區(qū)時(shí),他們仿佛像是游到了一個(gè)小島上。當(dāng)他們需要更加私密的空間時(shí),他們可以來(lái)到這4個(gè)大玩具的內(nèi)部。在這里他們可以選擇安靜的讀一本書(shū)或者是悠閑的享受屬于自己的小天地。天花上都布滿了海浪的造型,仿佛一個(gè)上下顛倒的海洋世界。而櫥窗里的珊瑚不僅僅是一個(gè)展示商品的陳列架,也是小朋友可以坐下來(lái)閱讀的小角落。
Finally, let's take a look at a bookstore. This bookstore is called dolphin, so we have the ocean as its theme. On the ground, we use different blue to make the ripple effect, and put an experience area and 4 big toys in this space. These toys are composed of sprays, shells, fish scales and underwater caves. So when the children enter the experience area, they seem to swim to an island. When they need a more private space, they can come inside these 4 big toys. They can choose to read a book quietly or simply enjoy their own small world here. The ceiling is fully covered with the shape of waves, like an upside-down ocean world. And the coral in the show window is not only a display shelf for goods, but also a small corner where children can sit and read.
△ 中心島嶼——玩具體驗(yàn)區(qū) Central Island Toy Experience Area
△ 貝殼 魚(yú)鱗 浪花 海底洞穴 Shells, scales, waves, sea caves
△ 上下顛倒的海洋世界 Upside Down Marine World
△ 小講堂 Small Lecture Hall
△ 珊瑚櫥窗 Coral Window
以上是我們這個(gè)階段所創(chuàng)造的“超級(jí)玩具”,除此之外我們還有很多“超級(jí)玩具”仍在設(shè)計(jì)過(guò)程中,它們也在不斷的豐富著我們的設(shè)計(jì)世界。我們希望回到過(guò)去找回玩具中最簡(jiǎn)單的快樂(lè),用這份最初的快樂(lè)去創(chuàng)造一個(gè)未來(lái)世界,一個(gè)純粹的、幸福的“超級(jí)玩具”世界,讓我們一起“回到最初的未來(lái)”。
These are the "utoypia" created by us at this stage. In addition, we still have many other "utoypia" in the design process, and they are constantly enriching our design world. We hope to return to the past to find the original and simplest happiness in toys, and use this initial happiness to create a future world, a pure and happy "utoypia" world. let us go "back to the original future" together.
關(guān) 于 更 新
設(shè)計(jì)理念
更新設(shè)計(jì)堅(jiān)持在保持自身更新迭代的前提下,立志于將新事物和新方法融入到設(shè)計(jì)之中,用更新的理念來(lái)更新空間。并充分應(yīng)用跨界的思維讓作品發(fā)揮更大的設(shè)計(jì)價(jià)值、經(jīng)濟(jì)價(jià)值和社會(huì)價(jià)值。
Design Concept
The Update design adheres to the premise of maintaining its own renewal iteration, determined to integrate new things and new methods into the design, and update the city with its update concept. And make full use of the thinking of transboundary to make the work play a greater design value, economic value and social value.
周 游
更新設(shè)計(jì)創(chuàng)始人&CEO
學(xué)習(xí)經(jīng)歷:
中央美術(shù)學(xué)院建筑系學(xué)士
紐約普瑞特藝術(shù)學(xué)院設(shè)計(jì)管理碩士
Zhou You
Update design Founder &CEO
Education Background:
Bachelor of architecture, Central Academy of Fine Arts
Master of design management, Pratt Institute, New York
曹 量
更新設(shè)計(jì)創(chuàng)始人&北京分部負(fù)責(zé)人
學(xué)習(xí)經(jīng)歷:
中央美術(shù)學(xué)院建筑學(xué)學(xué)士
倫敦巴特利建筑學(xué)院碩士
Cao Liang
Update design Founder &Head of Beijing Branch
Education Background:
Bachelor of architecture, Central Academy of Fine Arts
Master's degree, Bartlett School of architecture, London
更新項(xiàng)目
Update Projects
南縣五位一體(施工中)
The "five-sphereintegrated plan" of South County(under construction)
拿騷(竣工)
Nassau Club(completed)
設(shè)計(jì)上海-寶馬展位(提案)
Design Shanghai BMW Booth(proposal)
恒安大廈(提案)
Hengan Building(proposal)
天洋售樓處(竣工)
Tianyang Sales Office(completed)
龍貓家居(提案)
Mr.Longmao(proposal)
皇派花都店(竣工)
PHONPA(completed)
松江弄(提案)
Songjiang Lane(proposa)
更新獎(jiǎng)項(xiàng)
Update Awards
更新分享
Update Sharing
更新設(shè)計(jì)積極參與線下的分享活動(dòng),讓更新的設(shè)計(jì)理念和方法被更多人們所認(rèn)知。其中包括:WYDF世界青年設(shè)計(jì)論壇(獲得2019年度世界青年設(shè)計(jì)師冠軍)、廣州設(shè)計(jì)周蒙特利爾盛典、M+Talk、Intertextile Shanghai設(shè)計(jì)圓桌會(huì)議、Hi設(shè)計(jì)場(chǎng)景喚醒論壇、同濟(jì)大學(xué)特贊設(shè)計(jì)人工智能實(shí)驗(yàn)室《設(shè)計(jì)智能商業(yè)課程》、IDF國(guó)際設(shè)計(jì)論壇等。
Updated Studio actively participates in offline sharing activities, so that the updated design concepts and methods are recognized by more people. Including: WYDF World Youth Design Forum (won the 2019 World Young Designer Championship), Guangzhou Design Week Montreal Ceremony, M,Talk, Intertextile Shanghai Design Roundtable, Hi Design Scenario Wake Up Forum, Tongji University Special Design Artificial Intelligence Laboratory "Design Smart Business Course", IDF International Design Forum. etc.
更新媒體
Update Media
更新設(shè)計(jì)作品被刊登于大量線上及線下的專業(yè)媒體雜志,其中包括《Domus》、《IDEAT理想家》、《建筑裝飾》、《A’ Design AwardCompetition Winner Design 2019》、《German DesignAward 2019》、《韓國(guó)Interior》、《有方》、《World Architect》等。
The update design works are published in a large number of online and offline professional media magazines, which included: Domus, IDEAT ideal home, Building Decoration, A’ Design Award Competition Winner Design 2019, German Design Award 2019, Korean Interior, World Architect. etc.
更新跨界
Update Crossover
通過(guò)跨界我們讓更多的領(lǐng)域了解到更新設(shè)計(jì)的作品、特點(diǎn)和目標(biāo)。其中的跨界合作包括:SKECHERS、EllEMEN、九牧衛(wèi)浴、領(lǐng)克汽車、DEll筆記本、幾住×安縵等。
Through crossover, we let more fields understand the works, characteristics and goals of the updated design. Among them, cross-border cooperation includes: SKECHERS, EllEMEN, Jiumu Sanitary Ware, Lynk & Co., DEll Notebook, Jizhu×Aman. etc.
△ 跨界合作品牌 Cross-Border Cooperation Brand
視頻
△ SKECHERS MARK NASON 廣告視頻
SKECHERS MARK NASON advertising video
△ 領(lǐng)克汽車發(fā)布會(huì)跨界對(duì)談
Lynk & Co. cross border talks at the press conference
△ ElleMen睿士雜志拍攝 Photo By ElleMen Ruishi Magazine
聯(lián)系更新
Contact Update
項(xiàng)目商務(wù)合作:
周女士
13957710066(手機(jī)微信同號(hào))
info@updatestudio.cn
媒體商務(wù)合作:
魏星
18202124425(手機(jī)微信同號(hào))
招聘郵箱:
jobs@updatestudio.cn
微博:周游_更新設(shè)計(jì)UpdateStudio
官網(wǎng):www.updatestudio.cn
文章標(biāo)簽:更新設(shè)計(jì),超級(jí)玩具,未來(lái)
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